- #Toon boom animate pro 2. vs toon boom animate pro ple full#
- #Toon boom animate pro 2. vs toon boom animate pro ple software#
- #Toon boom animate pro 2. vs toon boom animate pro ple Offline#
This information is add to each image and is specific to the panel. If you selected Rendered Animatic as the Export Style, you can now select the additional information you want to overlay on the exported images.Note that the in-between animation will be lost. You will need to enter the symbol to edit its content.Īdd a Camera Reference Layer: When enabled, a layer containing the different camera frames will be added on top of the other layers to use as a reference in Harmony and Animate.Īpply Transformation on Drawings: When enabled, transformation will be applied on the first and last position of each panel. Instead of having several layers in your root timeline, you will have a single one. Nest Panels in Symbols: Upon export to Harmony or Animate, your panel's content will be nested inside symbols. For each shot scene in your storyboard, a Harmony/ Animate scene is created. Select Original Scene to export your storyboard in a project where the vector drawings, layers and camera settings are kept as is. When enabled, the animatic is rendered and placed as the top layer and column in Stage or Animate. Note that this option only appears when the Enable Act option is selected.Īnimatic on Top: If you generate your scenes based on your sequences or acts, this option becomes available. Note that this option only appears when sequences are added in the project. Per Sequence: Generates the scene by sequences. Per Selection: Generates the scene by selected panels. Generate One Scene: Generates a scene by shot or by selected panels.
#Toon boom animate pro 2. vs toon boom animate pro ple full#
Resolution: Lets you select the render size of the project: Full size, half size or quarter size.
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For example, if a user chooses to render every 5 frames, then a new image will appear every fifth frame, with each image being held for 5 frames to maintain the timing. One Frame Each: Renders only one frame for every chosen number of frames input by the user. Also, use this option to export to Harmony if you have made use of bitmap drawing layers.Īll Frames: Renders the full storyboard project. You should use this option if you have 3D content, and want to export to Animate, Animate Pro, or Harmony 9.2 and under. For each scene in your storyboard, an Animate / Animate Pro/Harmony scene will be created.
![toon boom animate pro 2. vs toon boom animate pro ple toon boom animate pro 2. vs toon boom animate pro ple](https://i.ytimg.com/vi/e0iDjdmep3s/maxresdefault.jpg)
Select the Rendered Animatic option to export a storyboard to be rendered in bitmap images and contained in an Animate / Animate Pro/Harmony scene.
#Toon boom animate pro 2. vs toon boom animate pro ple Offline#
To determine if your export will be created for Harmony Server or Stand-alone, in the Format menu, select the Offline option for a Stand-alone export or To Database for a Network format.ĭepending on which Harmony version you have, select either 7.8 or 9.2 or higher.
#Toon boom animate pro 2. vs toon boom animate pro ple software#
In the Export Target section, select the Toon Boom animation software you want to export to:Įxport to Animate / Animate Pro: Select this option to export to either Animate or Animate Pro.Įxport to Harmony: Enable this option to either export to Harmony Server or Harmony Stand-alone.For example, if the scene is named 16 and the Scene Name Pattern value is MyProject_sc%4s, the resulting export will be named: MyProject_sc0016.įor example, if you export separate soundtracks for a project named The Story of the Three Little Pigs, the resulting audio files will be named: The Story of the Three Little Pigs-A1.wav, The Story of the Three Little Pigs-A2.wav, The Story of the Three Little Pigs-A3.wav. You can add a number between the % sign and the letter of the variable to define a minimum number of characters to use. %q = Sequence name (when project contains sequences) The following variables can be used to define the scene name pattern: Leave this field blank to use the default pattern.
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